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Issue Details (XML | Word | Printable)

Key: SVC-1089
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Major Major
Assignee: Andrew Linden
Reporter: Dirty McLean
Votes: 8
Watchers: 0
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2. Second Life Service - SVC

Avatar inertia ends abruptly while jumping

Created: 18/Dec/07 10:09 PM   Updated: 01/Apr/08 04:09 PM
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Component/s: Physics
Affects Version/s: Havok4 Beta
Fix Version/s: 1.20.0 Server

Linden Lab Issue ID: DEV-7748


 Description  « Hide
Enable running, so you can get a good running start before jumping (ctrl+r). While running, press jump, but then release the jump and "forward" key immediately after jumping. Compare this to when the forward key is held, or when another key (such as "back") is pressed while in mid-jump. Perform the same test on the main grid. You should see a huge difference in the inertia while jumping. This causes slam-dunking in basketball to be possible only if you jump while standing very close to the rim. I am sure there are other implications as well. On the main grid, you maintain some inertia once you have started jumping, which enables you to release "forward" or even press other directional keys without dropping like a rock.

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lindenrobot made changes - 19/Dec/07 02:40 PM
Field Original Value New Value
Linden Lab Issue ID DEV-7748
Rob Linden made changes - 22/Dec/07 01:18 AM
Workflow jira [ 17930 ] jira-2007-12-21 [ 21562 ]
Rob Linden made changes - 22/Dec/07 01:55 AM
Workflow jira [ 21562 ] jira-2007-12-21 [ 23668 ]
Rob Linden made changes - 23/Dec/07 12:21 AM
Workflow jira-2007-12-21 [ 23668 ] jira-2007-12-22a [ 48654 ]
Andrew Linden made changes - 14/Jan/08 08:39 AM
Assignee Andrew Linden [ Andrew Linden ]
Andrew Linden made changes - 01/Apr/08 04:09 PM
Status Open [ 1 ] Resolved [ 5 ]
Fix Version/s 1.20.0 Server [ 10280 ]
Resolution Fixed [ 1 ]
Sue Linden made changes - 13/Nov/08 12:08 PM
Workflow jira-2007-12-22a [ 48654 ] jira-2008-11-14 [ 82059 ]
Sue Linden made changes - 13/Nov/08 04:39 PM
Workflow jira-2008-11-14 [ 82059 ] jira-2008-11-14a [ 89890 ]