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Issue Details (XML | Word | Printable)

Key: SVC-1050
Type: Bug Bug
Status: Resolved Resolved
Resolution: Fixed
Priority: Major Major
Assignee: Andrew Linden
Reporter: Ryozu Kojima
Votes: 0
Watchers: 0
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2. Second Life Service - SVC

(Havok4) Avatar "Landing" mode triggered innapropriatly

Created: 08/Dec/07 05:34 AM   Updated: 01/Apr/08 04:09 PM
Component/s: Physics
Affects Version/s: Havok4 Beta
Fix Version/s: 1.20.0 Server

Time Tracking:
Not Specified

Environment: Second Life Server 1.18.6.75348
Issue Links:
Relates
 

Linden Lab Internal Branch: havok4-3


 Description  « Hide
An avatar colliding with an object at high velocity will enter "Landing" mode upon which they cannot affect their movement.

Havok1:
Landing mode is triggered only when the avatar collides with an object while moving down. (Such as falling.)

Havok4:
Landing mode is triggered by any high velocity collision at any angle (or possibly any time velocity.z is != 0) including going up, down, or flying laterally into an object (such as being flung into a wall)



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Andrew Linden added a comment - 15/Feb/08 01:17 PM
This is fixed in the development codebase but not yet deployed. I changed it so that you only go into "landing" when colliding against the avatar's knees or lower, so scraping a ceiling, or bumping into a vertical wall should not trigger it.

Andrew Linden added a comment - 01/Apr/08 04:09 PM
Fixed and deployed.