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Iexo Bethune added a comment - 07/Dec/07 11:50 PM
It would be nice to have these older vehicles work in Havok 4, since the original builders of many of them aren't around to fix them, and even if they were, rolling out fixes to in some cases thousands of vehicles is beyond impractical.
Reaction to the angular direction is slowed down a lot, aprox more than 90%.
Ive tested different flight scripts so far. All making use of Vehicle_Flag_Mouselook and thereby depending on the Angular Motors for steering are affected. General Physics and Movement not. It can be overridden as a workaround by a camera rotation based llApplyRotImpulse, but thats generaly not such a smooth moving. Tested a vehicle in different states. Usual development: V1.0-> V2.55 less agile
While the model was also changing during the development i tested different mass versions with one and the same script, no difference. Script behaviour was the same (5 seconds per 90° turn). All share the problem they are acting much more slow. Trying to get more information. Current bug allocation: Somewhere around the angular motor... Mouselook sensitivity seems to have gone up by a factor of at least 5 on my airplanes. It's so violent they can actually flip themselves over while on the ground.
Received from Sahiko Yalin:
Im writing according to the jira entry: http://jira.secondlife.com/browse/SVC-1041 especialy: Thats where ive got an idear: In the tests the more you stress the phys system (angular motor timeframes and such), the more agile such a plane should usualy be, the less it is now. This, plus the fact that ApplyRotImpulse is still working are pointing towards that. An emulated GPU system would just not able to calculate the new rotation in a reasonable time. Testing and if its that fixing should be not this hard, maybe a simple question if the angular motors are additional physics would do, or testing the same plane on a sim hardware equipped with a powerfull GPU. How can a critical item, with so many votes... continue to go unassigned? This is rather depressing... I make lots of Mouselook Vehicles... ack!
Vehicles in general, have gotten the short end of just about every stick in SL. Invisible walls all over the mainland, sim crossing insanity, etc. etc... have made vehicles a really ugly business to be in. Roads and waterways are almost never used... aircraft are more or less trapped within a sim... Cubey Terra gave up on his automated flights... If this does not get assigned/fixed.... so many fine vehicles will be broken... that is terrifically sad to contemplate. Is this bug on the "Fix list"??? How can one tell? |
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