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Janine Cummings added a comment - 03/Mar/08 05:26 PM
Same for me today. Both Region where i have parcels in where updated today. and i can realize a performance drop of around 50%.
I can confirm this issue from my own perspective of TPing regularly between an 80913 sim, and the previous revision (whose version number I dont have recorded). Performance of scripted attachments for example, especially those with touch activated drop down menus were severely reduced in the newer sim version. Such menus were taking upwards of 10 seconds to open on 80913, previous version managed <2 seconds for the exact same operation.
Since the grid wide deployment of 80913 yesterday both sims display the same poor performance issue. I am experiencing a similar decrease in Sim performance....My land is spread across three adjacent mainland sims.....During the passed 8 hours, performance on all of these sims has dropped dramatically.......It is very apparent just from looking.....It is also clearly evident in the sim stats......I have used Conover's Sim Performance Meter forever...I have found it to be extremely accurate.....it measures sim performance largley on the basis of script execution times.....Performance scores range from 1 to 5,000.....Each of these sims have consistently EVERY DAY FOR MORE THAN A YEAR had performance ratings of 4,000 ++ ....And that performance rating was very apparent....THIS MORNING EACH OF THESE SIMS NOW HAVE RATINGS OF 1,000 - 1,300.....!!!!!!!!!!! .. None o f these sims have ever performed anywhere near as poorly as they are this AM...These are not just numbers ....The poor performance is very apparent.......
I have also visited other sims that i know to also always have performed extremely well......All of them show a similar decline in perfromance ..FIX THIS PLEASE... I also can confirm that there has been some kind of change. It seems to be affecting link messages which are going very slow or being missed entirely!
I have a small 7 prim animated "pet" I created and it's body parts now no longer move in synch AT ALL on even relatively unloaded sims where it worked perfectly till very recently. Also, the time used by the pet during a reposition event used to be a very short spike to 0.5ms it is now spiking at 1.5! So on my class 4 sim it seems like scripts are now 3 times slower than before Anything that degrades script performance is a huge problem, hence why I voted on this issue.
This should be a critical priority at minimum, and probably a showstopper. Linden needs to fix this issue yesterday and more importantly, fix the process that allows this to happen on a regular basis.
Conformed, performance in our sim is down at least 50%, and all others I've been to since the update.
Found & fixed. For the curious, it was a too-aggressive use of strncpy resulting in repeatedly zeroing out a large holding buffer for strings. I also cleaned up some related code and in the tests where we were seeing close to a 50% increased cost on string operations, operations are now about 10%
TY Soft
That's great news Looking forward to seeing this fix implemented across the grid Guess I can take down my For Sale signs now Glad to see this is being reported and worked on. Ever since the upgrade to 1.19 I have noticed a serious increase in sim lag, a tremendous increase in script errors, I already had to replace two items due to script corruption, this didn't happen before the 1.19 upgrade, Serious texture latency issues, Rendering issues,very slow and delayed rendering, Including the following issue that only happened after the 1.19 upgrade: https://jira.secondlife.com/browse/VWR-5177 Same drastic performance decrease on PrimPlay Island following 1.19 upgrade as per Conover's Advanced Border and Performance meter. Sim previously reporting near 4000 now in the area of 1700. Please fix this.
I noticed this right away just by perception, and then laggy script response and unusually eratic sim stats led me to compare stats for adjacent sims – one having received the update, and the others which had not. So thankful to the OP for writing this up, and bless you Soft Linden and team for finding the issue. Looking forward to the fix being rolled out.
I'm noticing huge pending download numbers as well. This hasn't happened on my sim in months. If I remember correct, there was something put in the code months ago whereas the "stuck" pending would be bypassed and not allow others to stack up.
Just got 1.19.1.81484 deployed to my SIM.
Pre-1.19.1.81132 I was seeing ABP in the 4500s. With 1.19.1.81132 I dropped to 1700s. Glad to report that I am now seeing 4000 - 4800 (presumably all the adjacent server upgrades/reboots are impacting performance at this time). All indications are that we're definitely moving back to a more normal state! This issue is confirmed in VWR-4987. The situation has not improved and has not been resolved as stated in the above Linden post (continued degradation of performance confirmed by several posts after that).
On our sim we noticed a sudden "doubling" in the number of supposed scripts on the sim, as well as TFT jumping from 10.5 to 20+ overnight... supposedly all script related. Overnight we went from about 1700 scripts to supposedly 4000 scripts (seriously) without a corresponding increase in prim use. Search for the alledged extra scripts did not point to any new source. Estate search for unauthorized builds and scripting produced no results. Like the reporter, the last time we noticed a serious sudden degradation of performance like this was in early 2005 when Linden Lab went from dedicated servers to stacking sims on a single server box. Our sims went at that time from lightning fast to snail slow... and never recovered. At a later time when we cut scripting and other sim contents to the bone we received performance similar to the constant-lag-state that is a standard of SL today, but even at 10.5 TFT sims do not perform as they did in 2004. Like the poster of this report, the recent drop in performance was significant, not of one's imagination, was definite and measurable... and it was overnight. The reported number of "scripts" reported by the system is highly questionable. Think about it... 4000 scripts is more than 62 scripts per 1024. 1/4 of our sim is sandbox, which would bring the figure to 83+ scripts per 1024m. I'm not sure I could pack 83 scripts to every 1024m if I intentionally tried. Interestingly enough, when we reported this to Linden Lab, the number of supposed scripts on our sim suddenly jumped DOWN from 4000+ to 3200... with no alteration of sim content on our part (and yes, we keep VERY close watch on sandbox. The fluxuations were not due to sandbox contents). We run a very tight sim. We watch scripts, watch builds, watch prim counts regularly. This sudden degradation in performance was exactly as described in this JIRA posting-- and was not attributable to customer content. Since the initial jump from 10.5 TFT to 20+TFT and 1700 scripts to (supposedly) 4000, our sim has dropped back down to (supposedly) 3200 scripts and 14.9 TFT average. It still has not improved to the former 10.5. Since that time we have installed a rather large and scripty build that increased sim performance to around 18.5. That jump is attributable to Customer Content and traceable. But considering the current situation, we are not convinced that the new build in actuality increased our TFT by some 4 points. Most likely the 18.5 TFT is an exaggerated statement on what performance actually should be. @eren - The changes in this JIRA would not affect the number of active scripts. Your best bet would be to file a support ticket, being sure to name the region, and pointing out that you believe more scripts are listed as running than actually exist. Support can dig into this for you and forward it to an engineer if they find a discrepancy, or discuss how they estimated with you if they don't share your findings.
fixed in Second Life Server 1.19.1.81484
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