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Autumnfox Vesperia added a comment - 30/Sep/07 12:10 PM
Meta-Issue: Improved Anti-Griefer Tools
This is an extremely important function. Residents are leaving SL as a result of continuous griefing making their stay in this platform "hell". Dreamland is made up of many estates encompassing 600 regions, and is a favorite target due to its size and contiguous sims. We must have better tools to return all objects owned by an account across the entire estate owner's estates. Abusive unscripted objects are often rained uppon 20 or 30 sims and more. We cannot rely on thousands of residents to consistently set autoreturn. Estate owners need tools to combat griefing now.
Indeed this would be a very handy and important function for estate managers as well as owners. More than once I have been forced to hunt down from parcel to parcel non-scripted objects belonging to people who let their things get away from them and garbage from griefers. Isle of Wyrms is a carefully managed and policed set of islands and we take pride in our efforts to keep it secure and well kept. An improved toolset is a MUST HAVE if LL expects island owners and their EMs to pick up the slack for them and help reduce their workloads.
Griefing is at an all time high more and more we have to drop everything and take care of someone's trash. A estate tool like this is long over due, the ability to remove someone's object from a large estate is mandatory. We are loosing more and more residence to this terrorism. These attacks are not only hurting current residence it is hurting new people as more and more they are denied access to areas because of the possibility they might be a griefer. I can not see why the Lindens would deny us such tool. Since they have said themselves they are fed up with griefers.
Greifing in SL costs its residents time and Money.. in some cases where it drives residents away from renting land from private Land / Island owners it can mount into Thousands of $US depending on the estate size. If the lindens can not give the estate owners / managers the tools to rectify greifing damages in a timely manner then one can only assume that they themselves could be held accountable for losses suffered and be liable for claims for compensation by those land owners and potentially even private businesses also affected.
Would be awsome Our Sim'sat theFurNation worlds Realy could use this returning all Objects Sim by Sim with a group of 12 can be a pain. This would also free up time we waste running sim to sim as well useing the client option/god tools that we should not have to go out of our way to use. It would be nice to see such this come into effect in the next coming patches. Thanks Linden Labs for your thought in this Proccess.
-Second Life Mentor - 100 votes! Pretty hot, and we agree this is useful. We looked at this at a Resident Experience meeting and think further design decisions are needed, so stay tuned...
mmh...torley's comment is from Nov07...and still NO feature in sight....so better have a good answer at ur next office hr
Would be a VERY VERY VERY VERY useful tool g this shows as "fix pending" - but i can't find who might have worked on it.
which is a problem - cuz i'm s'posed to work on it. anyone know? i'm reopening it on the chance it was closed accidentally. After the rise in attacks,
I believe this needs to be applied.. as a musician, furry, & member of the pride community its frustrating to stand by helpless while a show or function gets griefed.. Ar's aren't dealt with fast enough to be properly effective.. Further steps are necessary to ensure quick and effective handling of griefer attacks. We need this feature... And god knows.. itll make the lives of the lindens easier... i'm pretty sure this has merged into the 1.21 viewer branch - soon to be appearing on a grid near you.
this "fix" goes dirrectly against http://jira.secondlife.com/browse/SVC-1571
if you enable mass return of all objects across multiple estates, you are increasing the chances of these objects in effect being destroyed when returned to there owner. @ Qarl
This is implemented in 1.21 (95596) but does not work. Or is it not supposed to yet? Ok it does work in Second Life 1.21.3 (96489) Sep 11 2008 22:58:29 (Second Life Public Nightly)
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