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Key: MISC-2692
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Critical Critical
Assignee: Unassigned
Reporter: Cassandra Menna
Votes: 0
Watchers: 0
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4. Second Life Misc Issues - MISC

graphics issue

Created: 23/Apr/09 09:10 PM   Updated: 24/Apr/09 08:51 AM
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Component/s: Miscellaneous
Affects Version/s: None
Fix Version/s: None

Environment: Version 1.22.11.48405 PC:intel ep 45 ud3l motherboard, 2 gb mushkin 1066 ram, 8400 wolfdale cpu, raden 4850 gigabyte 512 ddr3
Issue Links:
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 Description  « Hide
When I start second life I use it for a bout 10 mins then all of a sudden textures explodes in irregular polygons normally around characters as well as large shards of multi color shapes around the world anywhere I go. It use to take a while but now it happens right off

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Ellla McMahon added a comment - 24/Apr/09 08:51 AM
Cassandra, thank you for reporting this. Please see the main issue VWR-3258 and add your comments and vote.

Please also check with your Graphics Card manufacturer for an updated version of the graphics drivers. ATI have recently released Catalyst 9.4 OpenGL 2.1.8577. There are some issues with this Catalyst, please see the links on Meta Issue VWR-12080, so you might like to try Catalyst 8.12 OpenGL 2.1.8304.

Turning off WindLight rendering.

2. If you still see glitches, try to disable 'Vertex Buffer Objects' (VBO)

An extra step that can help (in some cases) is to turn off VBO. This is done in the Hardware Options of your Graphics preferences, because this is a setting on your graphics card.

Here's how

1. Run Second Life from your desktop. You don't have to log in.
2. Open Edit menu > Preferences...
3. Click on the Graphics tab.
4. Click on the button for Hardware Options. Now, look for the fourth option, Enable VBO: Set this to be UNchecked. This means it is turned off.

For a further response tailored to your individual situation please Submit a Ticket with Support see JIRA Home page

Thank you : )