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Issue Details (XML | Word | Printable)

Key: MISC-2415
Type: Bug Bug
Status: Resolved Resolved
Resolution: Duplicate
Priority: Critical Critical
Assignee: Unassigned
Reporter: chef soderstrom
Votes: 0
Watchers: 0
Operations

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4. Second Life Misc Issues - MISC

Inventory Loss Upon Wearing New Object

Created: 22/Feb/09 04:47 PM   Updated: 22/Feb/09 06:52 PM
Component/s: Miscellaneous
Affects Version/s: None
Fix Version/s: None

Time Tracking:
Not Specified

Environment:
Second Life 1.21.6 (99587) Oct 14 2008 17:42:25 (Second Life Release)
Release Notes

You are at 239594.6, 235733.9, 21.2 in Pony Island located at sim3663.agni.lindenlab.com (216.82.22.144:13002)
Second Life Server 1.25.5.109327
Release Notes

CPU: AMD (Unknown model) (2612 MHz)
Memory: 2048 MB
OS Version: Microsoft Windows XP Service Pack 2 (Build 2600)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 8600 GT/PCI/SSE2/3DNOW!
OpenGL Version: 2.1.2
Issue Links:
Relates
 


 Description  « Hide
Whenever I create a object or build an object, but wear it after completion (Not picking it up in the inventory, but after finishing it on the ground I use the pie menu to wear the object) and relog, the item disappears completely from my inventory.

To replicate this bug you must

Set a item down in a build area that is NEWLY built (or you can set something from your inventory down and link two objects/unlink, ect
Immediately after finished linking/unlinking/retexturing/building onto your item, wear it instead of picking it up.
Log out.

When I log back in the item will still be attached (about 50% of the time), but sometimes I log in and the item is completely gone off of me. And if the item stays on me, and I detach it, it will simply disappear.



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Ellla McMahon added a comment - 22/Feb/09 06:51 PM
Chef, thank you for reporting this. Please see the main issue VWR-6110 and the comment by Qarl Linden 07/Jan/09 08:58 AM

sorry for all the grief. should be fixed when maint-viewer-12 reaches RC. until then, try to avoid copying worn objects, and wearing objects directly from the ground.

Thank you : )