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Darn. And people say that implementing matrix/array code in LSL won't happen before mono which won't happen for what, a year or 4?
There's going to be a mass exodus to something else once something else exists, I think... Using this to vote for the reintroduction of joints - I'd like to see a generalized object hierarchy system (maybe like the wiki discussion), though there are issues not discussed there. Now the Havok4 is near, and mono is waiting in the wings on the beta grid, perhaps it is time to start agitating on this topic.
with the performance increase brought by mono, how laggy would it be to have the individual group of childprims have the movement controled by lsl? (like some animated linksets that already exist out there for robots and other stuff, that currently don't manage to move all the prims at the exact same time, often causing visible breaking while moving)
"Work on reimplementing joints is not likely to occur until after the main grid has been fully upgraded to the new Havok 4 engine." - http://wiki.secondlife.com/wiki/Joint
Havok 4 is out, mono is in beta ... now(ish) would be a good time to review this. Unfortunately, right now, Linden Lab is in debug mode. The word from on high is No New Capabilities unless they are projects already started when the debug mode went into effect. My own belief is that for the next few months, LL needs to focus on something even more fundamental than bug-fixes: re-factorization of the server and viewer. While there's plenty of minor and even major re-factorization projects going on server-side, I don't see it being the priority for the viewer, which "makes me a sad Panda" to quote someone in SLDEV.
Oh absolutely, that's what the (ish) was about really, I was referring more to just keeping the idea bouncing around than getting it implemented right now, I wasn't very clear in my meaning.
H4 seems reasonably stabile now, and alot of big issues are being addressed in upcoming viewers. I think time has come to assign Joints a place in the development schedule. They've been long overdue. Havok 4 can handle them. We builders can use them. It's been done before, and the Lindens have experience with them. It can't be too difficult to make them work now, I think it's time to make this happen.
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You can actually see some old help text about joints here: http://secondlife.com/app/help/menus/toolsmenu.php
. More historical info can be seen at the SL History wiki at http://slhistory.org/index.php/Joint
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I'd like to see joints come back too, but I doubt it will happen before a major overhaul of the Havok physics engine.