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Key: MISC-226
Type: New Feature New Feature
Status: Resolved Resolved
Resolution: Duplicate
Priority: Normal Normal
Assignee: Unassigned
Reporter: SqueezeOne Pow
Votes: 10
Watchers: 0
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4. Second Life Misc Issues - MISC

New option to "ignore" certain objects thus making them invisible to "ignorer"

Created: 22/May/07 04:41 PM   Updated: 07/May/09 11:18 AM
Component/s: None
Affects Version/s: None
Fix Version/s: None

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 Description  « Hide
Give us the ability to "ignore" certain objects, either by selecting them in particular or by ignoring objects created by a particular person. This will cut down on the annoyance of ad farms and other material an individual deems "offensive" without affecting the general public's experience.

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WorkingOnIt Linden added a comment - 24/May/07 02:29 PM
Sounds like the well-known #905:

» http://secondlife.com/vote/get_feature.php?get_id=905

I previously checked about this – hiding objects is one matter (which you can currently do in a hack-y sort of way via Client menu > Rendering > Hide Selected), but remembering all these "visually muted" objects is another. I'd imagine the database would grow quite rapidly.


Elric Anatine added a comment - 04/Jul/07 11:24 AM
Is this not the same as: https://jira.secondlife.com/browse/VWR-1017 ???

Consolidation may be in order.

Excellent idea.

Will promote.


Prokofy Neva added a comment - 01/Dec/07 12:07 AM
I hate this idea; it is like Stalin erasing photographs of enemies and making them "un people".

It's reprehensible in a shared world. It elevates to the point of absurdity the notion that tools can solve social problems, and further isolates people in a trend that is already leaning to sequestered high-security compounds.

There are enough tools already to mute, ban, turn draw distance down, an ignore that wipes out another's existence is very scary, as it completely obliterates even a skeletal notion of shared reality and sets the stage for the few to control the many.

The problem of ad farms has to be handled through means both inworld (boycotts, ban campaigns, etc.) and outworld (lawsuits for destruction of property value).

Sounds like a heavy strain on the dbase, an extra coding task, and not a priority when stability of what we can see, which is largely selected, is more at issue.


Thurston Harbour added a comment - 09/Apr/08 10:58 AM - edited
consolidating with #1017 per note from Elric Anatine - 04/Jul/07 11:24 AM above.