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Key: MISC-1494
Type: Meta Issue Meta Issue
Status: Open Open
Priority: Normal Normal
Assignee: Qarl Linden
Reporter: Qarl Linden
Votes: 421
Watchers: 79
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4. Second Life Misc Issues - MISC

SURVEY: vote here if you'd prefer for LL to work on mesh import over improving existing prim modeling tools

Created: 23/Aug/08 10:00 AM   Updated: 13/Sep/09 04:46 AM
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Component/s: Miscellaneous
Affects Version/s: None
Fix Version/s: None

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 Description  « Hide
hey all - i'm trying to gather resident feedback for an internal LL debate. the question is - do residents want LL to spend more resources on A) allowing mesh import or B) improving existing modeling tools. sorry for the vagueness here - mainly i'm trying for a general feel for resident sentiment.

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Qarl Linden made changes - 23/Aug/08 10:01 AM
Field Original Value New Value
Link This issue is related to by MISC-1495 [ MISC-1495 ]
Theory Shaw made changes - 26/Aug/08 12:17 PM
Link This issue Relates to SVC-2634 [ SVC-2634 ]
Reed Steamroller made changes - 17/Oct/08 01:44 PM
Comment [ If i understand you correctly...


I also have a couple of concerns:
1 - Will there be limits to how detailed the meshes are?
I really do NOT want to see avatars wearing 10 meshes each with 50,000 polygons.

Well, somebody else made the point that even if you do limit mesh density, there is an easy way around that (linking multiple low poly meshes together to make one high poly mesh). So, while I do think that is a moot point, what you should consider is that if someone does happen to make a bajillion-poly neckless, nobody is going to buy it, or even want to wear it for that matter. Perhaps a limit isn't out of the question, but something people need to realize is that it wouldn't enforce the level of control that you would, at first, think. I do also realize that this could open the door to some new griefing opportunities... but maybe LL could give residents the ability to limit the amount of these objects (or even just the poly density) being displayed on their own screen? You could, maybe, set the limit of what's being displayed yourself, in accord with what you're particular machine can handle. There is already a "mesh detail" option slider in the graphics tab.

2 - Will we be allowed to use .obj meshes?
I, like many others can't afford to spend hundreds, on specialised software just so I can use a specific format. I use free software mostly (Wings3D for sculpties). We need something that 99.9% of SL users can use, even if that means LL having to support several different types.

Most times, it is up to the developers of a software suite to enable support for a particular format. Supporting several formats is backwards. For example, Blender is free, and whether the residents want to take the time to learn how to use it is not indicative of whether or not they CAN use it. Of course they can, everyone can. Blender does not discriminate. Limiting all residents to weak software is also backwards.

Also, whichever format LL decides to incorporate (as I doubt they would spend the resources to develop their own), I'm sure that there will be a plugin released, for whichever software suite you happen to use, supporting this format, soon after any anouncements... if there isn't one already. That is what is so great about the community :D ]
Sue Linden made changes - 13/Nov/08 11:39 AM
Workflow jira-2007-12-22a [ 58414 ] jira-2008-11-14 [ 74876 ]
Sue Linden made changes - 13/Nov/08 04:18 PM
Workflow jira-2008-11-14 [ 74876 ] jira-2008-11-14a [ 83742 ]