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Key: MISC-141
Type: Bug Bug
Status: Open Open
Priority: Normal Normal
Assignee: Unassigned
Reporter: vilmos rasmuson
Votes: 6
Watchers: 1
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4. Second Life Misc Issues - MISC

Private Sim Goes Offline Because Of Non Payment - Tenants Inventory

Created: 24/Apr/07 05:24 PM   Updated: 11/Jan/09 07:01 AM
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Component/s: None
Affects Version/s: None
Fix Version/s: None

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According to in-world help, there is no set procedure to protect the inventory or businesses of a tenant on a private sim that may be taken offline for non-payment. There is a danger of inventory being lost. I suggest several fixes:
1. An obligatory notification to ALL tenants of a sim by Linden Labs of any pending action.
2. If a sim goes offline, inventory will be returned to the tenant.

 All   Comments   Change History      Sort Order: Ascending order - Click to sort in descending order
Strife Onizuka added a comment - 25/Apr/07 04:20 AM
Not sure if I agree with the suggestions but the issue is still valid.

Xerdar Oh added a comment - 25/Apr/07 05:57 AM
Not to mention rent being paid to the island owner but not having been used by same for paying for the server ... or "tenants" having BOUGHT a slice of the private sim through Linden's own Land Sale mechanism ... which extends the damage by the amounts paid.

See also MISC-140


Lex Neva added a comment - 25/Apr/07 09:20 AM
I don't agree with #1. LL's hands can't be tied in these matters. LL can't always tell who the tenants of a sim are... land is not always owned by a tenant. Trying to make a list of all land-owners in a sim is a time-consuming task.

I agree with #2. LL should return objects on a sim taken down for nonpayment... from a COPY of the sim. It's my understanding that sims taken down for nonpayment can be recovered if the person pays the back-due sim payments and possibly a reactivation fee. LL can recover the sim to its previous state by reloading the simstate. Hopefully they can return objects while still retaining the simstate.


Strife Onizuka added a comment - 25/Apr/07 10:37 AM
@Lex's #2: LL can clone a sim and they could return those objects. But doing this could be used a sophisticated method for getting around the object no-copy permissions. For someone running a casino sim, this could be a very practical method for doubling the number of machines they own.

Lex Neva added a comment - 26/Apr/07 08:15 AM
Good point. Silly metaverse and its permissions issues.

Montana Corleone added a comment - 29/Apr/07 02:40 AM
@ Strife. Well, only if either it's the defaulting sim owner, (but of course his objects should not be returned), or it's in collusion with such a sim owner, in which case it is fraud, and the guys should go to rl jail.

@ Lex, well I'm sorry, Linden created the system, Linden allow people to do this, they own the servers and data, if they don't have mechanisms that is their fault and an oversight. Legally, Lindens clearly have value, regardless of what the ToS says, and whether they are cashable to any other currency, and as such if Linden or their tenants (sim owners) break applicable laws or contracts, it is only a matter of time before real law steps in and they get sued or even jailed.


Argent Stonecutter added a comment - 25/Nov/07 01:16 PM
Strife: how does this differ from a sim owner requesting a rollback, except being more expensive to do?

Gigs Taggart added a comment - 21/Dec/07 01:07 AM
Argent is right... but it can be done without the chance of no-copy duplication anyway. Sean Linden has told me that it is possible to detect objects that were taken between the rollback request and the rollback itself, and just not restore those. A similar system could be used here to prevent duplications.

On a related note, tenants should be notified if an island is being transferred also. This is often used to run a scam whereby a landlord "sells" all the parcels on an island, then sells the island itself on the secondary market, not mentioning anything about tenants. The new owner of the island is left holding the bag, with angry former tenants screaming that he stole their land.


Gigs Taggart added a comment - 21/Dec/07 01:09 AM
I'm going to call this a bug, since it's a type of (uncommon) inventory loss issue.